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Gothenburg Megagames / Strategibolaget 400 AB
Lin Education
September 28, 2019
09:00 - 17:00
Time zone: Stockholm, GMT+01:00
Dress code
Dress up is optional but adds a lot to the game.
Age limit

Saturday September 28 2019 - Lin Education

Gothenburg Megagames has the pleasure of bringing you Mirrorshades - the cyberpunk megagame.

It is late in the 21st Century and life in the West Coast Sprawl is dominated by powerful mega-corporations, rebellious punks and blazing neon. Mirrorshades is a cyberpunk megagame in the tradition of Neuromancer, Altered Carbon and Netrunner, in which players take on the roles of the senior leadership of the megacorps and the punks which both despise and serve them.

The game begins when the former Chair of the Corporate Court, the closest the world has to a functioning government, dies and triggers an election, set for a year later. Jockeying for position are the four CEOs of the megacorps, each desperate to have the power and prestige of the vacant position. Few can even guess which of Ares Technology, Tyrell-Ashpool, Haas Biomechanics or Greater Hong Kong Security will win but all are sure it will be one of them. Yet there is another contender too - the hacker messiah and punk activist, Fastjack - who is looking for real change and an end to corp dominance.

There are a variety of roles in the game - on the corp side we have “CEOs”, business leaders and politicians, who aim to run the most profitable and popular company, increase their share price and win the election. Reporting to them are Division Managers, each of whom is responsible for all the Corps activities in one district of the city. This includes vital R&D, protection of corporate property, dealing with the threat of Cyber-flu and undertaking more covert activities. Each Corp team is made up of four players with one CEO and three Division Managers. They must work closely together at all times to further the corps goals in the election, the R&D lab and on the streets.

The focus of the punks’ game is around the targeted attacks against the megacorps - usually in the employ of rival corps but for their own reasons on occasion too. These “runs” are complex operations and to succeed will require punks with a variety of skill sets - vital are the “Hackers” who crack security systems and make their way through the neon landscape of VR to find the valuable paydata; protecting them are the “Guns”, violent mercenaries with a range of combat skills; but it’s not all computer systems and shoot outs, sometimes all that is needed are the right words said in just the right way and that is where the “Faces” comes in - con artists, seducers and smooth talkers, they are not to be trusted; lastly the team need the right electronic tools to bust security, surveillance drones to monitor their foes and the fastest vehicles to make their escape, and for that they turn to the “Riggers”, mechanics, speed freaks and drone lovers who manage all the physical tech for the team.

Finally we have one last important team - for watching both groups, uncovering their clandestine activities and, most importantly, bringing the truth to the people are the outlaw journalists - Arachnid Bethlehem and the filthy assistants. A trio of truthsayers, troublemakers and icons to the new scum they work with underground media outlets to bring the stories that matter to the people of the sprawl.

The game is played across four maps, each representing a section of the West Coast Sprawl, with each map split into two - one half the streets and buildings in which the corps jostle for position and the other showing the associated VR space. For making it through the layers of physical security in the corp HQ and getting access to the R&D server is only the start of a run - someone then needs to go into VR, make their way through the endless walls of ICE before finally hitting the paydata - if they are lucky anyway….

What Kind of Megagame is it?

Mirrorshades, like many megagames, has rules of moderate complexity with some background material to be read and a central political game. However it is a game heavy on roleplaying and requires many players to play a single, unique character much like in a tabletop RPG with the character’s personal views and objectives a key part of the game. This also means there are limited operational elements (especially outside of the Corp roles) with players often only controlling the actions of their own role.



PLEASE NOTE! Our tickets usually sell out very quickly. When the game is full, we strongly recommend signing up for the waiting list since there are almost always cancellations for a game.

If you need to cancel your booking, please contact us directly over email. A cancellation 7 days prior to the game gets a full refund, minus a transaction fee of 20 SEK.

Minimum age recommendation

The recommended minimum age to play this game is 18 years old.


This game is open to both Swedish speaking players and English speaking players. The rules are in English but most interactions in the game will be done in Swedish. You are required to use English for interactions with players who do not speak Swedish, so speak Swedish to the swedes and English to the rest. All Control players (game masters) know both and have Swedish as their first language. 

Booking a team and a specific role

You pick a team when you book and you can leave a comment about what role you had in mind. We will try our best to accommodate but cannot guarantee anything apart from a spot on the team you booked.

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